Learning Unit #1 General Notes

Learning Unit #1 provides an introduction to the basic Blender interface and demonstrates some of the tools used to maneuver about in 3D space and create primitive mesh objects.

1. View the 14 video tutorials. You may want to have your Blender application open to practice the tools or techniques demonstrated in each video tutorial.Click on the Alternate Flash Stream Link af to view Flash video

2. Complete the Learning Unit #1 Exercise.

3. Complete the Learning Unit #1 PDF Tutorial (Yellow submarine). Click on the PDF tutorial link to view the tutorial. Any files you might need are located in the Yellow Submarine ZIP file which you can download by clicking on the link. Work through the tutorial with your copy of Blender open. The Yellow Submarine tutorial is quite long. It is very detailed and is designed for beginning students creating their first animated Blender model.

Blender Default Scene   af  
Splitting/Joining/Extending Windows   af  
3D Editor Viewport Window   af (CTRL-ALT-Q) (CTRL-UP ARROW)
Blender For Laptops   af  
Maneuvering About in 3D Space   af (NUMPAD-1 through 0) (CTRL-NUMPAD-1 through 0)
Blender Controls   af  
Modeling Modes - Viewport Shading   af (TAB) (ZKEY)
Blender Grid - Units - Scale   af  
X Y and Z Axis   af (XKEY) (YKEY) (ZKEY)
Primitive Mesh Objects   af (SHIFT-A)
Selecting In Object Mode   af (AKEY) (RMB) (BKEY) (CKEY) (CTRL-LMB)
Moving Objects   af (GKEY)
Rotating Objects   af (RKEY)
Scaling Objects   af (SKEY)
       

 

German translations of these videos can be found on YouTube HERE (Andreas Czerney)

 

Learning Unit #1 - Exercise

Make your Blender Front Viewport look like this:

LU1E


yellow submarine

First Animated Model - Yellow Submarine

Yellow Submarine PDF Tutorial
Yellow Submarine ZIP File
Yellow Submarine Animation

Yellow Submarine PDF Tutorial in German (Andreas Czerney)

 

 

Learning Unit #2 General Notes

Learning Unit #2 continues the examination of Blender's interface and begins to focus on manipulating objects and understanding 3-Dimensional space. here is also and introduction to the camera view.

1. View the 11 video tutorials. You may want to have your Blender application open to practice the tools or techniques demonstrated in each video tutorial.Click on the Alternate Flash Stream Link af to view Flash video.

2. Complete the Learning Unit #2 Exercise.

3. Complete the Learning Unit #2 PDF Tutorials (Castle Modeling & Castle Texturing). Click on the PDF tutorial link to view the tutorial. The tutorials are very long and very detailed. You may either follow them step-by-step or read through them and execute only those portions you need to understand. Any files you might need are located in the Castle Modeling ZIP file or the Castle Texturing ZIP file, which you can download by clicking on the link. There is a completed copy of the modeling tutorial .blend file named "TheCastleModelingComplete.blend" located in the "CastelModeling.zip" file. There is a completed copy of the texturing tutorial .blend file named "CastleTexturingComplete.blend located in the CastleTexturing.zip file.

The Castle modeling and texturing tutorials are quite long but provide a good introduction to basic modeling and texturing.

 

Opening - Saving - Autosaving Files   af (CTRL-N) (CTRL-O) (SHIFT-CTRL-S) (CTRL-S)
Adding Mesh Objects In Edit Mode   af (SHIFT-A)
Naming Objects   af (NKEY)
Deleting Objects   af (XKEY)
Undo / Redo   af (CTRL-Z) (SHIFT-CTRL-Z)
Blender Layers   af (MKEY)
Global & Local Orientation   af (XKEY) (YKEY) (ZKEY)
Center Point (Object Origin)   af (SHIFT-CTRL-ALT-C)
Pivot Points   af  
Outliner Editor   af  
Camera View   af (NUMPAD-0) (CTRL-ALT-NUMPAD-0) (CTRL-ALT-Q)
       

Learning Unit #2 - Exercise

Create a Blender model comprised of Torus objects that looks like this

lue2

   
castlemodel

Learning Unit #2 - Castle - Modeling

Castle Modeling PDF Tutorial
Blenderik's YouTube Video of Castle Tutorial
Castle Modeling ZIP File

castletexturing

Learning Unit #2 - Castle - Texturing

Castle Modeling PDF Tutorial
Castle Modeling ZIP File

   

 

Learning Unit #3 General Notes

Learning Unit #3 focuses on many of the basic edit mode tools used in mesh modeling. It provides a good introduction to the sub-object components of Blender meshes.

1. View the 10 video tutorials. You may want to have your Blender application open to practice the tools or techniques demonstrated in each video tutorial.Click on the Alternate Flash Stream Link af to view Flash video

2. Complete the Learning Unit #3 Exercise.

3. Complete the Learning Unit #3 PDF Tutorials ("The Rocket" - Steam Locomotive - Modeling & "The Rocket" - Steam Locomotive - Animation). The tutorials are very long and very detailed. You may either follow them step-by-step or read through them and execute only those portions you need to understand. Click on the PDF tutorial link to view the tutorials. Any files you might need are located in the RocketSteamLocomotiveModeling ZIP file or the RocketSteamLocomotiveAnimation.zip file, which you can download by clicking on the link. There is a completed copy of the tutorial .blend file named "TheRocketSteamLocomotiveModelingComplete.blend" located in the "RocketSteamLocomotiveModeling.zip" file. There is also a completed copy of the Engine Drive Chain portion of the tutorial named RocketDriveTrainComplete.blend located in the "RocketSteamLocomotiveModeling.zip" file. There is a completed copy of the animation tutorial .blend file named "TheRocketSteamLocomotiveAnimationComplete.blend" located in the "RocketSteamLocomotiveAnimation.zip" file.

Vertices, Edges & Faces   af (CTRL-TAB)
Selecting Vertices   af (BKEY) (CKEY) (CKEY-LMB)
Selecting Edges   af (BKEY) (CKEY) (CKEY-LMB) (ALT-RMB) (CTRL-ALT-RMB)
Selecting Faces   af (BKEY) (CKEY) (CKEY-LMB) (ALT-RMB) (CTRL-ALT-RMB)
Vertex - Edge - Face Menus & Search   af (CTRL-V) (CTRL-E) (CTRL-F) (SPACEBAR)
Subdivide   af  
Extrude Part 1   af (EKEY) (SHIFT-E) (EKEY / X,Y or ZKEY) (EKEY / SKEY)
Extrude Part 2   af (EKEY) (SHIFT-E) (CTRL-LMB)
Duplication   af (SHIFT-D) (ALT-D)
Mesh Smoothing   af  
       

Learning Unit #3 - Exercise

Create a Blender model that looks something like this.

u3ex

 
rocket

Learning Unit #3 - "The Rocket" Steam Locomotive - Modeling

The Rocket Steam Locomotive Modeling PDF Tutorial
The Rocket Steam Locomotive Modeling ZIP File

rocket2

Learning Unit #3 - "The Rocket" Steam Locomotive - Animation

The Rocket Steam Locomotive Animation PDF Tutorial
The Rocket Steam Locomotive Animation ZIP File

View the Rocket Animation rendered video

View Rocket animation video (with audio) created by Design Archaeology
DesignArchaeology.org

 

Learning Unit #4 General Notes

Learning Unit #4 focuses on more basic object and edit mode modeling tools. Pay particular attention to the Spin and Subsurf video tutorials as both are staples of Blender modeling.

1. View the 12 video tutorials. You may want to have your Blender application open to practice the tools or techniques demonstrated in each video tutorial.Click on the Alternate Flash Stream Link af to view Flash video

2. Complete the Learning Unit #4 Exercise.

3. Complete the Learning Unit #4 PDF Tutorial (Martini). Click on the PDF tutorial link to view the tutorial. There is a completed copy of the tutorial .blend file named "MartiniComplete.blend" located in the "Martini.zip" file.

The Martini tutorial is fairly easy to complete. It provides a good introduction to the spin modeling tool as well as an introduction to Blender materials and textures.

 

Empty Object   af (SHIFT-A)
Background Image   af  
Parenting Objects   af (CTRL-P)
Joining Objects   af (CTRL-J)
Separating Objects   af (PKEY)
Spin   af  
Spin Duplicate   af  
Screw   af  
Loop Cut And Slide   af (CTRL-R) (CTRL-E)
Knife Cut Tool   af (KKEY-LMB) (SHIFT-KKEY-LMB)
Rip Tool   af (VKEY)
Subdivision Surface Modifier - Subsurf   af  
       

Learning Unit #4 - Exercise

Using the Spin tool, model a bottle that looks something like this.

ex4

 

 
martini

Learning Unit #4 - Martini

Martini PDF Tutorial
Blenderik's YouTube Video of Martini tutorial
Martini ZIP File

 

 

Learning Unit #5 General Notes

Learning Unit #5 focuses on Blender Materials and Textures. It provides a good introduction to using Blender's shader, transparency, mirror and ramp controls as well as an introduction to procedural and image texturing.

There are also a number of extra video tutorials on snap tools, camera constraint and appending or linking Blender files..

1. View the 13 video tutorials. You may want to have your Blender application open to practice the tools or techniques demonstrated in each video tutorial.Click on the Alternate Flash Stream Link af to view Flash video

2. Complete the Learning Unit #5 Exercise.

3. Complete the My Materials PDF tutorial. This tutorial looks at the material settings for some common materials.

Colored Material   af  
Multiple Materials   af  
Blender Materials - Shaders   af  
Blender Materials - Transparency   af  
Blender Materials - Mirror   af  
Blender Materials - Ramps   af  
Procedural Textures - Gradient Blend   af  
Image Textures   af  
Decal Image Textures   af  
Snap And Align Tools   af (SHIFT-S) (SHIFT-CTRL-ALT-C)
Camera Constraint   af  
Appending And Linking Blender Files   af  
Rendering to an Image File   af (F-12) (F-3)
       

Learning Unit #5 - Exercise

Using transparency and mirror, render an image that looks something like this - an object between a glass plane and a mirror.

ex5

 
mymaterials

Learning Unit #5 - My Materials

My Materials PDF Tutorial
My Materials Blend File